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Unity cloud build for ios
Unity cloud build for ios













unity cloud build for ios
  1. #UNITY CLOUD BUILD FOR IOS FULL#
  2. #UNITY CLOUD BUILD FOR IOS ANDROID#

I fixed it by changing the line to:ħ085: ld: warning: arm64 function not 4-byte aligned: ltmp0 from /BUILD_PATH/****.default-ios/temp.FUXwgr/Libraries/libiPhone-lib.a(unwind_test_arm64.o)ħ086: ld: warning: arm64 function not 4-byte aligned: _unwind_tester from /BUILD_PATH/****.default-ios/temp.FUXwgr/Libraries/libiPhone-lib.a(unwind_test_arm64.o)ħ087: ld: warning: object file (/BUILD_PATH/****.default-ios/temp.FUXwgr/Libraries/Addons/Mapbox/Core/Plugins/iOS/MapboxMobileEvents/libMapboxMobileEventsStatic.a(MMEUIApplicationWrapper.o)) was built for newer iOS version (10.3) than being linked (7.0)ħ088: ld: bitcode bundle could not be generated because '/BUILD_PATH/****.default-ios/temp.FUXwgr/Libraries/Addons/Mapbox/Core/Plugins/iOS/MapboxMobileEvents/libMapboxMobileEventsStatic.a(MMEUIApplicationWrapper.o)' was built without full bitcode.

unity cloud build for ios

I also just tried to build for iOS locally, and It fails with the same error as above.

#UNITY CLOUD BUILD FOR IOS ANDROID#

6040: /APPLICATION_PATH/Android Studio.app/sdk/build-tools/25.0.3/apksigner sign -ks "/BUILD_PATH/-android/bvr/******.keystore" -ks-pass pass:"*****" -ks-key-alias "androiddebugkey" -key-pass pass:"*****" "/BUILD_PATH/******/Temp/StagingArea/Package.apk"Ħ042: Exception in thread "main" : com/android/apksigner/ApkSignerTool : Unsupported major.minor version 52.0Ħ043: at 1(Native Method)Ħ044: at (Native Method)Ħ049: at ( psi, waitingForProcessToExit, System.String errorMsg) in :0Ħ050: at .TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retriesOnFailure) in :0Ħ051: UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String, String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)Ħ052: :Build()Ħ053: (Filename: Line: The Android build works fine when building locally (using the internal Unity compiler - the same as on Cloud Build), and I don't think I can add gradle options to it when building on Cloud Build.















Unity cloud build for ios